Personnal Creature Project

I’m pleased to present my latest personal project as a Character Artist.

The goal of this project was to design and create a full creature, with a strong focus on studying and understanding anatomy to achieve believable and cohesive forms.
The model was fully retopologized in Maya, with an optimized topology suitable for real-time applications, as well as rigging and animation.
This project allowed me to strengthen my skills in anatomy, optimization, and real-time production pipelines.
Thank you for taking the time to view this project, see you next time !